![]() You might not be able to get rid of the edge very easily. ![]() ThanksShadows should be "multiplied" OR just a simple "over" the lighting (or raw lighting) pass. how can i get rid of this.Īlso if i was to have the background channel how would i put that into the flow? so wanted to take the background from the rgba channel and then use the alpha mask, but by doing think i get a look of it being premultiped and when i do a difference over original and comp have a white outline. is that i didnt render out a background pass. One thing that didnt work which is probably down to my limited nuke skills. ![]() Also good news put it all together in nuke and works perfectly!
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